Rules & terminology
The vocabulary of the grid — candidate, pencil mark, given, cage, unit. The structural pieces every technique builds on top of.
18 entries
- BilocationIntermediate
When a digit has exactly two candidate cells in a unit. The underlying configuration that strong links, X-wings, and chain techniques all reach for as their starting shape.
- CageBeginner
In Killer Sudoku, a contiguous group of cells outlined by a dotted line, with a printed sum the digits inside must add up to. Replaces the classic Sudoku given.
- CandidateBeginner
A digit (1–9) a cell could still legally hold — one not yet ruled out by anything in its row, column, or 3×3 box. Every empty cell has between one and nine.
- Clue cellBeginner
The dark cell in a kakuro grid carrying the target sums for the runs extending from it — usually one or two numbers separated by a slash.
- Diagonal constraintBeginner
The extra rule that defines Sudoku X (Diagonal Sudoku): each of the two diagonals must contain every digit 1-9 exactly once, just like a row or column.
- Diagonal SudokuBeginner
An alternate name for Sudoku X — the 9×9 Sudoku variant where both diagonals carry the same digit-uniqueness rule as rows, columns, and boxes.
- Entry cellBeginner
A white cell in a kakuro grid that the player fills with a digit. Each entry cell belongs to exactly two runs — one horizontal, one vertical — and must satisfy both.
- GivenBeginner
A digit pre-filled into a cell at puzzle start — a clue placed by the puzzle's setter. Givens cannot be changed by the player; the rest of the grid has to be solved around them.
- Hyper regionBeginner
One of the four extra 3×3 regions in a Hyper Sudoku (Windoku). Each region carries the same digit-uniqueness rule as a row, column, or standard 3×3 box.
- Hyper SudokuBeginner
A Sudoku variant with four extra 3×3 regions overlaid on the standard grid, each obeying the uniqueness rule. Also called Windoku in continental European communities.
- KakuroBeginner
A Japanese number-placement puzzle. Cross-sums act like a crossword grid; players fill white cells with digits 1–9 so each run sums to its target without repeating a digit.
- Pencil markBeginner
A small handwritten or app-rendered note inside a cell indicating which digits the cell could still legally hold. The visible representation of a cell's candidate set.
- Run (kakuro)Beginner
A horizontal or vertical sum-segment in a kakuro grid. The white cells from one clue cell to the next, which must sum to the clue's target without repeating a digit.
- Strong linkIntermediate
A relationship between two cells in a unit where a digit must occupy exactly one of them — the basic primitive that hidden singles, X-wings, and chain reasoning all rest on.
- Sudoku XBeginner
A Sudoku variant where both diagonals must also contain each digit 1-9 exactly once. Also known as Diagonal Sudoku. Classic Sudoku plus two new units.
- UnitBeginner
Collective name for a row, column, or 3×3 box — the three groupings Sudoku's no-repeats rule applies to. Every cell sits in exactly three: its row, column, and box.
- Weak linkIntermediate
A relationship between two cells where at most one can hold the digit. Looser than a strong link — both might be other digits — and the steady half of every chain technique.
- WindokuBeginner
An alternate name for Hyper Sudoku — the 9×9 Sudoku variant with four extra 3×3 regions overlaid on the grid. The original Dutch name from NRC Handelsblad.